RUNED (Formerly Remnant) Devlog 3 / by Raymond Schlitter

 Working color version of 8 frame walk cycle. 

Working color version of 8 frame walk cycle. 

It's been a long long time since the last Runed devlog, and this will be the last devlog coming from me. Due to various circumstances, I politely resigned from the project as of August 13th, 2015. I know that's already a long time ago, but I wanted to button up the issue just in case somebody was waiting to hear more about the game from me. I've also been terribly busy on another game dev project that I can't wait to share more about.

Developing a game requires a great deal of hard work and time. In all I was on board for nearly 8 months as the sole artist for Runed. In that time, I learned a great deal about the technical intricacies of developing a pixel art game. Not only that, my pixel art skills vastly improved from beginning to end. Just look at my first devlog post and some of my most current pixel art to see for yourself.

When it comes to game development you often hear the words, "Never give up." I definitely have not given up. Sometimes you have to quit one thing in order to open to doors to something better. Indeed, that I have. The fire burns strong. 

 Where most of the game's light comes from. 

Where most of the game's light comes from. 

If you are interested in learning the current status of Runed, or if you're looking for a C# programmer, try contacting @DeathGameDev for details.