Leave the heavy lifting to the service bots.
Don't touch that dial.
I admit, this scene was heavily inspired by No Man's Sky, which was all the hype at the time I made this. Now I want to see a game with billions of procedurally generated planets made of isometric pixel art.
There's something ethereal and dreamlike about gazebos.
A fantastic tower fortress.
Someday all your hard work will pay off. At least that's what I keep telling myself.
Nice puffy clouds in a very early image of my gamedev project, Thyria.
A Chris Foss inspired ship design. How did I not know about this guy before? Thanks pixel dailies.
A team of specialists cautiously investigate the mysterious aquan monolith.
The great Queen of Scarabara is not to be feared.
Hulking stones animated by magic for violent purposes.
A 3 view look at an original ship design. I'll accept this theme everyday.
An isometric interpretation of an enchanting world I'll never forget.